Adobe Dropping iPhone App Development Technology After CS5

Posted by: Flirtation Creations  /  Category: Adobe, Apple Inc, Developer

Thanks to a change in Apple’s iPhone Developer Program License Agreement, Adobe has decided to abandon the iPhone app building technology included in Flash CS5.
Adobe says it’s not planning on “any additional investments in that feature” after CS5 because of section 3.3.1 of Apple’s iPhone Developer Program License Agreement:
Applications may only use Documented APIs in the manner prescribed by Apple and must not use or call any private APIs. Applications must be originally written in Objective-C, C, C++, or JavaScript as executed by the iPhone OS WebKit engine, and only code written in C, C++, and Objective-C may compile and directly link against the Documented APIs (e.g., Applications that link to Documented APIs through an intermediary translation or compatibility layer or tool are prohibited).
This section indicates that tools such as that in Flash CS5 are forbidden when developing apps for the iPhone and it appears to make it pointless for Adobe to provide the feature according to Adobe’s Mike Chambers:
While it appears that Apple may selectively enforce the terms, it is our belief that Apple will enforce those terms as they apply to content created with Flash CS5. Developers should be prepared for Apple to remove existing content and applications (100+ on the store today) created with Flash CS5 from the iTunes store.
The feature will still ship with Flash CS5, but is there much of a point in using it?

Apple Releases iPhone OS 4 Beta 2 and SDK to Developers

Posted by: Flirtation Creations  /  Category: Apple Inc, Applications, Developer, iPhone OS

Apple today released via the iPhone Dev Center its second beta version of iPhone OS 4 and the associated Software Development Kit (SDK) for developers to use in creating and updating applications. The initial versions of iPhone OS 4 and the SDK were released earlier this month alongside Apple’s media event to introduce the features of the next-generation operating system.
iPhone OS 4 will bring a number of new features, including various services supporting multitasking, email enhancements, and greater access for third-party application to built-iPhone functions such as calendars, photos, and camera controls. In all, Apple notes that iPhone OS 4 brings over 1,500 new APIs for developers to use in their applications.
Apple is expected to publicly release iPhone OS 4 to iPhone and iPod touch users “this summer”, although early models of those devices will not be compatible with the new OS and even some newer models will not be able to take advantage of all of the features. iPhone OS 4 will come to the iPad “in the fall”.

Want In Apple’s App Store? Just Win a Pulitzer Prize

Posted by: Flirtation Creations  /  Category: App Store, Apple Inc, Applications, Developer

If you want to get past Apple’s unpredictable App Store censors, it’s simple: Just go win a Pulitzer Prize, and/or inspire an online revolution.
That seems to be the message being sent by Cupertino this week in a very public iPhone app rejection fiasco. Word broke on Thursday that Apple had rejected a cartoon app created by Mark Fiore, a cartoonist who recently made history by becoming the first online-only journalist to win a Pulitzer. Fiore received the award for animations he’d published at the Web site of the San Francisco Chronicle.
Fiore’s iPhone app, however, was reportedly shot down by Apple because it “ridicule[d] public figures” — you know, as most satirical political cartoons tend to do. But the story didn’t end there: The general silliness of a ban on political satire, coupled with Fiore’s high-profile honor for that same genre of work, led to a public outcry over Apple’s actions.
And that public outcry has seemingly now led to Apple rethinking its ban.
Apple’s Pulitzer Rejection Reversal
Fiore, according to an interview published in The Wall Street Journal on Friday, received a call from Apple shortly after his story started receiving widespread attention online. The Apple representative, Fiore says, suggested he resubmit his app.
“I feel kind of guilty,” Fiore tells The Journal. “I’m getting preferential treatment because I got the Pulitzer.”
To be fair to Fiore, it’s probably more directly the public attention than the Pulitzer itself that caught Apple’s eye. But the honor, no doubt, illustrated the validity of satirical work in the eyes of the real world — the eyes, that is, outside of Apple’s carefully guarded walls.
Apple’s App Store and Political Cartoons
This wasn’t Apple’s first clash with politically charged App Store content. The Cupertino team put the kibosh on an app featuring the work of Mad Magazine cartoonist Tom Richmond last fall. Richmond’s app, entitled “Bobble Rep,” featured bobblehead-like caricatures of U.S. senators and representatives. Apple eventually reconsidered its rejection following a similar wave of online outrage.
Other authors have faced struggles, too, ranging from a guy who made a caricature-driven election game to a developer who created a cartoony countdown clock for the end of the Bush administration. But with the advent of the iPad and its focus on redefining the way we receive information, the concept of content-based censorship — particularly when the guidelines are so murky and inconsistent — is more troubling than ever.
“Suddenly Apple’s control freak approach threatens the development of the very technology it is supposed to be innovating, by placing restrictions and outright rejections upon the content that would be consumed via [its] devices,” Richmond writes on his blog. “Apps for publications and newspaper content won’t be very useful if [the iPad] only lets us see stuff that Apple and Steve Jobs thinks we should see.”
For now, it appears satire and politics will remain a wishy-washy, gray area within Apple’s app world. Not to fret, though: Bodily functions are still A-OK.

How To Develop A Simple iPhone App & Submit It To iTunes

Posted by: Flirtation Creations  /  Category: App Store, Apple Inc, Applications, Developer, iPad, iPhone, iPhone OS, iPod Touch

The process to develop an iPhone app is not as hard or as simple as one might think. I am not a programmer, but wanted to see if I could teach myself how to develop an iPhone app. The news features all sorts of articles about kids as young as 9 that can make them. If they can do it, surely the rest of us can, too?
Like cooking, there is a bit of a process involved in “cooking” up an app. This article isn’t about your style of cooking, per se (i.e programming), but just the general steps necessary to get it from your head and into iTunes.
Creating an app isn’t entirely free, so it is important to know up front that, at some point in this process, you will be shelling out $99 (USD). Also, it is important to know up front that you will need to use a Mac at some point, and will need to use specific Mac-happy code to create your app.
Now that we have all seen the fine print, here are the exciting steps to app happiness!
Step 1: Craft A Brainy Idea
Have a unique idea for an app? There are, as you probably know, a trillion (OK, may not a TRILLION) apps out there. So what makes an app stand out? Why would anyone want to use your app? Why would they pay money for it if you are going to charge?
Be sure to check that there aren’t other apps that do the same thing that you are proposing. Or if you want to create something better than an app that already exists, think about how your idea will be better. Draw it out on paper or on the computer.
Step 2: Get A Mac
The iPhone is an Apple product and uses a variation of the Mac OS. Currently, the iPhone development tools are only available for Mac users (even though there is evidence of designing in jail break mode on a PC), but in order to get it up in the App Store, you will eventually need a Mac to get it there. You can buy a Mac mini relatively cheaply if you don’t have a Mac at your disposal.
Step 3: Register As An Apple Developer
To work with the Mac tools, you will need to become an official Apple Developer. Registration is free so you simply have to give them your information and agree to their terms. You only need to register once, and you are able to use the same username and password used for your iTunes account. Once you are an Apple Developer, you can develop iPhone apps for any of the Mac products.
Step 4: Download The Software Development Kit For iPhone (SDK)
Once you are an official developer, you can download the SDK for iPhone. The version you need depends on the OS you are currently running. This download is HUGE because it comes with all sorts of documentation, sample codes, and all sorts of things you will be glad to have later on. It could take a few hours, so you might want to start the download, put in a good movie, and wait.
ManiacDev is a really great site with TONS of information geared to both uber-newbies like me and tech gurus. Just start with the first video, watch and take notes as you go. Really and truly, these are the best tutorials I have found!
Step 5: Download XCode
If you don’t already have it, download XCode. According to Apple, “Xcode is a complete, full-featured IDE built around a smooth workflow that integrates the editing of source code, with the build and compile steps, through to a graphical debugging experience – all without leaving the view of your source code.” This is another huge download, so you might want to rent a second movie.
Step 6: Develop Your iPhone App With The Templates In The SDK
Once you have your app drawn out on paper or in Photoshop, you can start designing it with the templates provided in the SDK. This is where that HUGE amount of download time will be a huge benefit. You will have lots of templates to choose from, and there are a lot of great YouTube clip tutorials on how to use the templates effectively.
Step 7: Learn Objective-C For Cocoa
If you love programming languages, you will love Objective-C. If you don’t know how to program, this is the part that can get pretty sticky, so you might want to find a programmer friend or hire someone. It really does help to get a book, too, for reference.
Step 8: Program Your App In Objective-C
Once you at least understand the basics of Objective-C (or at least know how to find answers to programming questions), you are ready to program your app. It helps to take screenshots as you go along so you can remember what you tried. Some apps can take just a few hours to program while other Apps can take months. Only you know how much detail you want out there for its maiden voyage in the App Store!
Step 9: Test The App In The iPhone Simulator and on relevant devices
The SDK comes with a lovely iPhone Simulator. You will need to load up your app and do your own testing. You should try to work out as many bugs as possible and think about all the ways someone might use your app.
Step 10: Host A Bake Sale
Remember when I told you in the fine print that you would have to raise some cash? This is that moment. Sadly, loading an app into iTunes costs a one time member fee of $99 (USD). There is no way out of this fee, but you might earn it back in triplicate if your app is worthy! Truly though, you DO get a lot for your $99. For one, you get access to some of the coolest people on this side of Pluto!
Step 11: Have Others Test Your App
Once you pay your fee, you will be able to have others in the app community test your app and help you work out final bugs. This is a great community, and testing new stuff is lots of fun. If you are a newbie like me, you will be in awe of the kings and queens of geeky stardom. Depending on the nature and complexity of your app, this process can take some time.
Step 12: Submit Your App For Approval
After testing your app in the community and working out all the bumps, you can submit the app to iTunes for approval. You will be able to upload it right from the community. The process of approval can take some time, so be patient!
Step 13: Watch The Dough & Traffic Roll In!
If you created a paid app, just wait for the money to roll in to shore. If you created a free app, watch the traffic!

Get ready to pay more for iPad apps

Posted by: Flirtation Creations  /  Category: App Store, Apple Inc, Applications, Developer, iPad

On the surface, the iPad looks like a pretty good deal. After all, just $499 gets you in the door with the entry-level model, which seems plenty capable for most users.
But there’s a dark side to the iPad that’s now starting to surface, thanks to leaked videos of the soon-to-be-launched iPad app store. No, the apps themselves look fine: It’s the price of the apps that, to be blunt, can be downright exorbitant.
Consumerist took a close look at the apps being marketed for the iPad’s launch and found that they’re not going to be cheap. Far from it, to be honest. Where 99 cents is a common price point for apps on the iPhone, iPad apps are coming in around $4.99. The cheapest application displayed during the video demo costs $2.99, and one app shown costs $49.99.
On average, for applications that have an equivalent version on the iPhone, the price increase is 96 percent, almost double what you’d pay for the same apps on the smartphone format.
To be fair, these aren’t the exact same applications, but rather iPad or “HD” versions of the apps optimized for the larger screen. Most iPhone apps will run on the iPad, but they won’t take advantage of the larger resolution screen, so vendors have to rewrite applications for the iPad with the bigger display in mind. That’s worth something — but is it worth double, and in some cases five times, the original price? We aren’t talking about massive programming undertakings here, but primarily subbing in different graphics that will look better on the iPad’s larger screen.
Pricing on iPad applications is far from finalized right now, of course, and vendors probably know the lesson all too well that it is much easier to lower prices over time than it is to raise them. Start high and you’re a hero when you cut the cost by a buck or two, but double the price from $.99 to $1.99 and you’re a money-grubbing villain.

iPad Apps Begin to Go Live in App Store

Posted by: Flirtation Creations  /  Category: App Store, Apple Inc, Applications, Developer, iPad

The first batch of iPad applications have become visible in the App Store. Applications can be purchased and downloaded, but obviously require an iPad to be functional. Downloaded iPad apps appear in a separate section of the “Apps” pane in iTunes, below iPhone and iPod touch applications.
Apple has also updated the Terms and Conditions for the App Store, reflecting the addition of iPad functionality and also clarifying that various types of iTunes gift cards and other credits are managed by a separate company known as Apple Value Services, LLC.
The early list of iPad apps can also be viewed at Appshopper.com. Notable early iPad apps includes:
Mirror’s Edge for iPad, AIM For iPad, Super Monkey Ball 2 for iPad, Things for iPad, USA Today for iPad, The Wall Street Journal, ABC Player, Keynote, Pages.

Apple Officially Invites Developers to Submit iPad Applications to App Store

Posted by: Flirtation Creations  /  Category: App Store, Apple Inc, Applications, Developer, iPad

Apple officially invites developers to begin submitting iPad applications to the App Store for inclusion in the grand opening of the iPad App Store at its launch on April 3rd. In the e-mail sent to developers, Apple invites app submissions for an initial review of their readiness for the iPad.
iPad will begin shipping soon and your opportunity to be part of the grand opening of the iPad App Store starts today. Submit your iPad app now for an initial review by the App Review Team and receive feedback on its readiness for the grand opening.
Submit Your App by March 27.
- Build and test your iPad app using iPhone SDK 3.2 beta 5 available on the iPhone Dev Center. Only iPad apps built with iPhone SDK 3.2 beta 5 will be accepted for this initial review.
- Upload your distribution signed app through iTunes Connect by Saturday, March 27, 5pm PDT.
- The App Review Team will review your app on iPad and email you details about the readiness of your app.
- You will also receive additional information about submitting your app for final review before iPad ships.
- Only apps submitted for the initial review will be considered for the grand opening of the iPad App Store.

Apple has provided iPads to a select set of developers under tight security in order to assist them with preparing their apps for the iPad’s launch. The vast majority of developers will, however, have to rely on the iPad simulator included in the iPhone SDK 3.2 for iPad for testing their apps.

Apple Aggravates iPhone Partners Again

Posted by: Flirtation Creations  /  Category: App Store, Apple Inc, Applications, Developer, iPad, iPhone, iPhone OS, iPod Touch

First, Apple ticked off some iPhone app developers. Now it’s giving the boot to iPhone screen protector vendors.
In a scene in the 2004 movie Troy, a young virgin priestess professes her love for the god, Apollo. Achilles, played by Brad Pitt, replies, “I think you’ll find the romance one-sided.”
For a few of the Apple faithful, like Gerrard Dennis, CEO of The Simply Group, Achilles’ words can sting without warning. The Simply Group’s iPhone retail app for women’s beach apparel was caught up in Apple’s raid on smut in the App Store.
“I do understand [Apple's] motives,” Dennis says, “although they applied them with the finesse of a club hammer!”
Only three months into the new year, a rejuvenated Apple has shown god-like indifference to its faithful followers, even dealing crushing blows to the businesses of unsuspecting iPhone software developers and Apple-related product vendors.
In February, Apple shunned Macworld Expo, then took some wind out of Macworld Expo’s sails by staging its own announcement of the much-anticipated iPad just two weeks before the start of Macworld Expo.
When Apple launched its iPhone three years ago, industry watchers said the key to its success would be wooing apps developers. And they came to the new platform in droves, helping to make the iPhone one of the greatest tech stories ever told. Today, there are more than 140,000 iPhone apps.
But late last month Apple suddenly removed apps containing what it called sexual content. No forewarning. No explanation. No apologies. Never mind that Apple had already approved these apps. The raid also didn’t include top branded apps, such as the Sports Illustrated Swimsuit app.
Apple didn’t seem to care what happened to banned developers. Dennis’ phone calls and emails, for instance, went unanswered. Dennis says that he even wondered if anyone from Apple actually took the time to evaluate apps or Apple just made a sweeping decision based on keywords.
The Simply Group was one of the lucky ones; its banned iPhone app magically reappeared on the App Store four days later. Yet other app developers wrote to me crying foul. On an Apple whim, they said, their businesses had been obliterated overnight.
Next to feel Apple’s wrath: iPhone screen-protector vendors. Several vendors speaking on condition of anonymity to avoid conflict with Apple told Macworld that Apple will stop selling screen films for the iPhone, iPad and MacBook in its App Store and retail outlets. Apple did not explain the decision, they said.
To be fair, vendors told Macworld that screen protectors are returned at a higher rate than other products due to the difficultly of applying them without causing air bubbles. Power Support, a maker of iPhone screen protectors, did not return my calls.
The ban also includes iPhone cases with screen protectors, vendors said. “The move has left some case vendors scrambling to quickly repackage their products sans screen protection, so as not to lose their privileged place in Apple’s stores,” according to the Macworld story.
Screen and anti-glare films are popular among iPhone owners and have saved screens from scratches, including mine. Yet Apple apparently has decided that they aren’t important anymore given more scratch-resistant screens of the latest iPhone models.
Like others, vendors that have built their businesses on screen protectors find themselves suddenly out of luck without any recourse. Apple’s actions really do bear resemblance to the arrogance and apathy of the Greek gods.

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